I got to the end of Temple of Snek. That was a gruelling affair. The game is clearly a work of love and there are many things I liked about it (the open-world aspect felt great for one half of the story; the rooms are lively and with many details; the adaptive music is excellent), but also a lot of things which eventually felt really irritating, and for no good reason I could think of (the late game felt impossible with rhythm on, but the step-by-step mode also has big faults; obstacles or enemies were often hard to make out from their surroundings, resulting in so many frustrating deaths). There are a lot of good puzzles and great world-building, but by the end my mood was ruined because of what felt like unwarranted deaths, and having to repeat long setups again and again. It's hard for me to recommend it—play it if you're curious about an original system, but be prepared for painfully overlooked quality-of-life features.
I got to the end of Temple of Snek. That was a gruelling affair. The game is clearly a work of love and there are many things I liked about it (the open-world aspect felt great for one half of the story; the rooms are lively and with many details; the adaptive music is excellent), but also a lot of things which eventually felt really irritating, and for no good reason I could think of (the late game felt impossible with rhythm on, but the step-by-step mode also has big faults; obstacles or enemies were often hard to make out from their surroundings, resulting in so many frustrating deaths). There are a lot of good puzzles and great world-building, but by the end my mood was ruined because of what felt like unwarranted deaths, and having to repeat long setups again and again. It's hard for me to recommend it—play it if you're curious about an original system, but be prepared for painfully overlooked quality-of-life features.